Thursday, 1 October 2015

Using ZSpheres in ZBrush


Today in the session we were told that we were going to be going back into ZBrush, something that I have loved using so far, and were going to be learning about a tool called ZSpheres. We were told that ZSpheres where a fantastic way of creating a mesh if you didn't have one prepared in Maya before hand. This was something that I was much too eager to learn, as it was creating a basic template ready for us to sculpt over the top. Also it would help when it came to getting the shape of the thing that we were trying to construct, as Maya takes a lot of work to the get the shape of something right, this seems to be a much more simpler way of getting to that conclusion.

It was very interesting when it first came to looking at the ZSpheres  option menu. The idea is that the spheres themselves are like a brush and when you have played them, you can change the size of the sphere to fit the model shape that you want. Also when you stretch the spheres, many more appear and you choose to edit anyone into a pivot and send a section of the spheres into another direction.

Looking at how to create ZSpheres.

Creating the Top Part of the Mesh.

Finalising the Last Details.

The Full Mesh has Been Created.

Painting the Mesh So We Can Edit It.

The End Result of the Day.

What you Can do with ZSpheres.

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