I made all of the models in Maya, which was something that I was completely familiar with. The whole idea behind this project was that I was to construct many different models as possible so that it could fill the room. However, I didn't want to fill it with low poly, low resolution models. The models have to look like a game assets and help add to the atmosphere. This is a case where the quality is defiantly over the quantity. I would rather have a room with a small amount of realistic looking assets in it, compared to populated room, with unrealistic models.
Pictured on this blog post, are a variety of the models that I had created for the room, as putting up every single model that would appear would make the post seem very tedious. A way that I worked around this is that I put all the models that I had create, with the room and set the scene up. This gave me a sense of what the final product will look.
Below are a selection of models that I have created in the scene and have rendered using the program "Render man". As you can see, I have put a lot of detail into the models, wanting to get them to look like actual game assets.
Below, as mentioned before, I decided that the best course of action was to create a scene that had all of the assets that I had created in the areas where I wish them to be in the scene. I am extremely happy with the way that the renders have come out and hope that when it comes to putting them into engine, It looks like this.
I created a variety of assets and unfortunately could nit put a picture of every single model, so below, I constructed a list of what is going to feature in the game.
The List of assets that I created:
-sofa
-tv
-speaker
-chair x2
-can x3
-door x2
-lamp
-tarpooling
-footstoll
-box x3
-cabanit x2
-blinds x2
-bench
-Water bottles
-books x4
Blinds. |
Shotgun and Door. |
The Room |
Shot of the T.V |
From the corridor. |
Out of the window. |
I created a variety of assets and unfortunately could nit put a picture of every single model, so below, I constructed a list of what is going to feature in the game.
The List of assets that I created:
-sofa
-tv
-speaker
-chair x2
-can x3
-door x2
-lamp
-tarpooling
-footstoll
-box x3
-cabanit x2
-blinds x2
-bench
-Water bottles
-books x4
I am happy but I need to move onto the next stage. It may look good as a graybox but I need to add textures to it, map the objects properly and make them look good in engine. As I have a large amount to map, I need to start on them as soon as possible.
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