We were told that we would have to construct a game design document for the game. This would outline what we plan to do with the game and what inspiration we can draw on. The game design document is also essential as it gives us a plan to follow, something that we can stick to or refer back to, if we ever get lost on the project and fall off the path. In this Game Design Document, we are aiming to set out the main premise for our game and this document will act as a template for us to follow.
Example of the game design document (The X, The 4 Pillars, Story). |
-Content
-Scope
-Conventions
-The X
-The 4 Pillars
-Story
-Art Direction
-System Requirements
-Software
-SDKS
-The Player/Core Mechanics
-Controls, World
-Landscape
-Objects
-NPCS
-Sound
-Game Flow
-The Player
-Setting
-Game Structure
-Action
-Objective
-Graphics
-HUD
-Limitations
-Intro
-Menu System
-The Team
-References
System requirements, Software, SDKS. |
No comments:
Post a Comment