We were set some work to complete over the two weeks by Robin which was to use the skills that we had learnt when animating the Star Wars Death Star turret. We were going to use the Lynda tutorials again, which I was quite happy about as I feel, so far, that Lynda has taught me a lot.
Once I had opened up the tutorial, I was in a state of disbelief, we would be going back to the fishes that we did in the fist homework assignment and animating them. This made me worried, I added a touch of originality to my fish, making the end result different to everyone else. I thought though, that I may as well give it a go and try my hardest in getting this thing to work, That's how I learn best.
I started to practice using "joints" on a cylinder. |
The picture below shows me twisting a cylinder without any jagged ends. I already think that this is a much better and easier way to move a certain amount of an object. The only thing that you have to do is select one of the joints and move it in the direction that you want.
Movement on a cylinder. |
Once this was completed I had to go to the smooth bind options and set it up so that all of the joints ran smoothly with a hitch.
All the "joints" are in place. |
This works exactly the same as a paint brush, you just paint what you want, if you would like to erase where an animation is gong to be, you change the value to 0 and paint away.
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