In this lesson we had with Robin, we were going to add detail to the turret on Maya and then take it over to Xnormal. This will give it the detailed effect that we desire. We will also add some effects of our own once the turret has been fully detailed.
The Xnormal set up. |
A finished rendered version. |
The new "Skin". |
We have to apply the Photoshop skin over the top like you would do with any other object on Maya, which if you look at the fish tutorial, you can see me doing this.
Looking up images. |
The Photoshop file. |
I feel I'm quite experienced when it came to Photoshop, so I knew a quicker route around doing this and which would also make this more realistic.
I created a new layer, placing the image of the scratched metal over the top. You have to make sure that it is the top layer and drag the scratched metal to cover this new layer. I then changed its layer type in the corner box located on top of the layers, it says "normal". I experimented with the different types of layers until I settled with one I liked.
This meant that all the areas that I wanted covered on the layer below had scratched metal on them, whereas everything else was blank.
As you can see from the image above we have our turret looking even more realistic, like it had seen a lot of combat, but I felt we hadn't finished here, I wanted mine to look more individual, more original.
The turret with Scratched skin. |
I'm extremely interested in history and of that, especially World War 2, I think maybe as I have so many relatives that fought for the allies, such as grandparents and others, I wanted to incorporate it into my turret. I remember, while searching through old images in a book, I came across the image below.
It is off an American pilot, who displayed a Nazi flag for every single enemy plane that he had shot down. This was seen as an insult, displaying how many of them that he had killed, making sure that they saw it when he continued to battle them in the air.
I thought that this was a great piece of inspiration and I really wanted to include some form of kill count in my piece.
"Kill Count" inspiration. |
I went back to the skin that I had before in Photoshop and got an image of a tally. With this tally, I had altered it and moved it around, then duplicating it and doing the same thing until most of the skin was covered.
I made the tally fairly small so I could fit a lot onto the turret, making it look menacing.
My finished piece in Photoshop. |
The final product. |
Today, I think that I had learnt a lot, like how to use Xnormal and make a realistic looking model. If I can create something like this by myself within the next few months, then I would be very happy.
If I were to do this again, I would add my own tallies, instead of repeating the same one and changing it up in scale and leaving it. I would go onto Photoshop and do several hundreds lines to make it look that much more realistic.
No comments:
Post a Comment