Thursday 18 February 2016

3-D Art - Mapping the Assets for the Room


The next stage was to map the assets, This was important as the textures need to look right if they are going to go into the engine and perfect mapping is the solution. I decided that the first thing to do was to map these different objects.

Mapping the assets
To create materials that would suit all the models, I decided that it would be best to but many different textures on one map, this will be cheaper on the engine and will make it run better.


Grouping the assets.




A U.V sheet with multiple objects.


The whole scene mapped.




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